Auf dieser Seite sind alle Rassen, Klassen und sonstiges gespeichert welche Spieler nutzen können. Alles was ihr hier findet wurde entweder so übernommen bzw. so angepasst, dass ihr es in allen meiner Kampagnen benutzen könnt.

„The difference between the quest for the Holy Grail and someone saying ‚bring me a cup‘ is the flavour text and the number of steps involved.“

~Bryan Fields

Languages

Achtung die Teilseiten hier beinhalten Teils Informationen über die jeweiligen Module, es sollte aber alles Passwortgeschützt sein was unzugänglich sein sollte.

~DM

Spirit’s Character Creation Guide

Backgrounds

Common Races:

Monster Races:

Exotic Races:

The Artificer (-)

Makers of magic-infused objects, artificers are defined by their inventive nature. They see magic as a complex system waiting to be decoded and controlled. Instead of ephemeral spells, they seek to craft durable, useful, marvelous magical items.

Subclasses

The Barbarian (PHB)

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.

Subclasses

The Bard (PHB)

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

Subclasses

The Bloodhunter (-)

Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.

Subclasses

The Cleric (PHB)

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

Subclasses

The Druid (PHB)

Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature’s indomitable will.

Subclasses

The Fighter (PHB)

Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.

Subclasses

The Monk (PHB)

Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.

Subclasses

The Paladin (PHB)

Whether sworn before a god’s altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin’s oath is a powerful bond.

Subclasses

The Ranger (PHB)

Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.

Subclasses

The Rogue (TCoE)

Rogues rely on skill, stealth, and their foes‘ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.

Subclasses

The Runic (HB)

The knowledge of Rune Magic is sparsely available and mostly only tought from one generation to another in families. Some or hermits who live in tribes others hide within civilization. Runic do not have an inherent connection to the forces of magic, but control them via directly encoding their will into runes which can alter the very fabric of existence.

Subclasses

The Sorcerer (TCoE)

Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer.

Subclasses

The Warlock (TCoE)

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.

Subclasses

The Wizard (TCoE)

Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more.

Subclasses