Your patreon is the Traveler, a mysterious god believed to be a surpreme shapeshifter whos vitrues are deceit and craftiness.
He promotes carefull planning, subtility and change in any way, shape or form. He is also known as a giver of gifts and supports his followers to always give somthing back too but beware, the gifts come in many ways.
Followers of the Traveler are encouraged to create and give gifts, but to not be afraid to also destroy what they created again for there should always be change.
Those who are chosen to be gifted powers by the Traveler are mostly supposed to go their own way and stir the norms around them, giving gifts to the people and amusing the Traveler
Level 01: Expanded Spell List
The Traveler lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | Disguise Self, Command |
2nd | Pass Without Trace, Spiritual Weapon |
3rd | Sending, Spirit Guardians |
4th | Charm Monster, Polymorph |
5th | Creation, Modify Memory |
Level 01: Bonus Cantrips
At 1st level, you learn the Minor Illusion and Thaumaturgy cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Level 01: Living Duplicate
At 1st Level you can use an action to create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
After you used this feature, you can’t do so again until you finish a short rest.
Level 06: Seeming Genius
Starting at 6th level, you can tap into the knowledge of the traveler. You gain psychic resistance and are able to add your charisma modifier to any intelligence checks/ saving throws you are not proficient with.
Level 10: Empowered Living Duplicate
Starting at 10th level, when you use your Living Duplicate Feature you can create up to 3 Duplicates of either yourselfe or any humanoid creature of the same or smaller size category you currently see.
All Duplicates can be moved seperatly with one bonus action
Level 14: Create and Destroy
Starting at 14th level, you can create a medium sized object through a 10 minute ceremony, the object can be up to 10ft by 5ft by 5ft.
This can be any object including weapons or bundled up ropes.
After 24 hours or 1 round after using a bonus action to destabilize it the object will explode.
Every creature within a 20-foot radius must succeed on a Dexterity saving throw with DC equal to your Spell DC or take 8d6 fire damage, or halve as much on a successfull save.