A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.

Gnome Stats

Ability Score Increase. Your Intelligence score increases by 2.

Size. Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Languages. You can read, speak, and write Common and Gnomish.

Gnome Features

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Gnome Subraces

Forest Gnome (PHB)

Ability Score Increase. Your Dexterity score increases by 1.

Natural Illusionist. You know the Minor Illusion cantrip. Intelligence is your spellcasting modifier for it.

Speak with Small Beasts. Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.

Rock Gnome (PHB)

Ability Score Increase. Your Constitution score increases by 1.

Artificer’s Lore. Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.

Tinker. You have proficiency with artisan tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it, at that time you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:

  • Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
  • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
  • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.

Deep Gnomes/ Svirfneblin (-)

Ability Score Increase. Your Dexterity score increases by 1.

Stone Camouflage. You have advantage on Dexterity (stealth) checks to hide in rocky terrain.

Superior Darkvision. Your darkvision has a radius
of 120 feet.

Extra Language. You can speak, read and write
Undercommon.

Mark of Scribing Gnome (-)

Ability Score Increase. Your Charisma score increases by 1.

Gifted Scribe. You are proficient with calligrapher’s supplies and the forgery kit. When you make an ability check using either one of these tools, you can roll one Intuition die, a d4, and add the number rolled to the ability check.

Scribe’s Insight. You can cast Comprehend Languages once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for it.

Whispering Wind. You know the Message cantrip. Intelligence is your spellcasting ability when casting it.

Extra Language. You can speak, read, and write one extra language of your choice.