The humanoid elephants called loxodons are often
oases of calm in the busy streets of Ravnica. They
hum or chant in sonorous tones and move slowly or
sit in perfect stillness. If provoked to action, loxodons
are true terrors bellowing with rage, trumpeting and
flapping their ears. Their serene wisdom, fierce loyalty,
and unwavering conviction are tremendous assets to
their guilds.

Loxodon Stats

Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.

Size. Loxodons stand between 7 and 8 feet tall. Their massive bodies weigh between 300 and 400 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Powerful Build. You count as one size larger when
determining your carrying capacity and the weight you
can push, drag, or lift.

Keen Smell. Thanks to your sensitive trunk, you
have advantage on Wisdom (Perception), Wisdom
(Survival), and Intelligence (Investigation) checks that
involve smell.

Loxodon Serenity. You have advantage on saving
throws against being charmed or frightened.

Natural Armor. You have thick, leathery skin. When you aren’t wearing armor, your AC is 12 +your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Languages. You can speak, read, and write Common and Loxodon.

Loxodon Features

Trunk. You can grasp things with your trunk, and you
can use it as a snorkel. lt has a reach of 5 feet, and it can
lift a number of pounds equal to five times your Strength
score. You can use it to do the following simple tasks:

  • lift, drop, hold, push, or pull an object or a creature
  • open or close a door or a container; grapple someone
  • or make an unarmed strike

Your DM might allow other simple tasks to be added to that list of options.

Your trunk can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.