In the sprawling city of Ravnica, where „open road“
seems like a contradiction and „open plain“ is sheer
nonsense, centaurs nevertheless retain a love of
wide spaces and the freedom to travel. As much as
they can, centaurs run in wide plazas, spacious
parks, and expanses of rubble and ruin. They race
the wind, hooves thundering and tails streaming
behind them, until the next wall looms in their path
and brings them to a stop.
Centaur Stats
Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Size. Centaur stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Equine Build. You count as one size larger when determining your carrying capacity and the weight you can
push or drag.
In addition, any climb that requires hands and feet is
especially difficult for you because of you r equine legs.
When you make such a climb, each foot of movement
costs you 4 extra feet, instead of the normal 1 extra foot.
Fey. Your creature type is fey rather than humanoid
Survivor. You have proficiency in one of the following
skills of your choice: Animal Handling, Medicine, Nature, or Survival.
Languages. You can speak, read, and write Common and Sylvan.
Centaur Features
Charge. If you move at least 30 feet straight toward a
target and then hit it with a melee weapon attack on the
same turn, you can immediately follow that attack with a
bonus action, making one attack against the target with
your hooves.
Hooves. Your hooves are natural melee weapons,
which you can use to make unarmed strikes. If you hit
with them, you deal bludgeoning damage equal to ld4 +
your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.