Level 02+:

Runic Sight

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Spike Rune

You can create a rune which can be activated with a reaction when you or a creature within 30 feet is hit by a weapon attack. The attacker takes damage equal to your IntelligenceMod. This effect stays active for IntelligenceMod rounds (min. of 1).

Transmogrification

You can alter your appearance at will as of the Disguise Self Spell with the difference that these changes are mostly material, but can still be noticed with further inspection.

Lesser Regeneration

As a bonus action you can increase all heals you give or receive to their maximum, but they are considered as temporary HP instead and dissipate after 1 minute.

You need to finish a short or long rest before you can use this again.

Lesser Possession

You create a telepathic link to a friendly creature you touch using your action. You can choose to see/ hear what the creature sees/ hears with a bonus action, while you perceive through its sense you do not see/ hear yourselfe. You can end this state with a bonus action.

Stored Knowledge

You gain advantage on any throw on a Intelligence based Skill of your choice that you are proficient with.

Level 05+:

Sustaining Energy

You no longer need to breath, eat or drink.

Light Distortion

You gain the ability to turn invisible while in dim light or darkness.

Level 07+:

Phase-shifting

As an action you can invoke this conduit, for the next 10 min when you touch a wall or solid object you turn them transparent.

After you use this feature you need to finish a short or long rest before you can use it again.

Tracker Rune

As an action you can mark a target and for the next 24h you know the exact location of the target as long as you are on the same plane of existence. When you are within 100 feet of the target you can invoke the rune to give all attacks against the creature advantage for 1 round.

After you use this feature you need to finish a long rest before you can use it again.

Level 09+:

Anti-Gravity Rune

As an action you can disable gravity on yourself, you do not gain a flying speed and it is very hard to navigate without a surface to push from.

Emergency Bolster

You can use your action to place a rune on a creature, for the next 24h if the creature would drop to 0 HP it instead drops to 1 HP.

You cant have multiple runes active at the same time and you cant use this feature again until you finish a long rest.

Level 12+:

Fade Away

You gain the ability to teleport from one zone of dim light/ darkness to another within 30 feet as a bonus action.

Level 15+:

Sensor Rune

You gain the ability to detect all magic and/ or shape changer within 60 feet of you.