Action Surge

{if (FighterLevel > 16,2,1)}

Indomitable

{min(floor(FighterLevel/9),1) + min(floor(FighterLevel/13),1) + min(floor(FighterLevel/17),1)}

Superiority Dice/ (Die)

4 + min(floor(FighterLevel/7),1) + min(floor(FighterLevel/15),1)

1d{8 + (min(floor(FighterLevel/10),1) * 2) + (min(floor(FighterLevel/18),1) * 2)}

Brute Damage Die

(4 + ((min(floor(FighterLevel/10),1) * 2) + (min(floor(FighterLevel/16),1) * 2) + (min(floor(FighterLevel/20),1) * 2)))

Maneuvers

if (FighterLevel > 2, 3 + (min(floor(FighterLevel/7),1) * 2) + (min(floor(FighterLevel/10),1) * 2) + (min(floor(FighterLevel/15),1) * 2),0)

Improved Critical

{if (FighterLevel > 2, „Critical hit on a“ + (if (FighterLevel > 14, „n 18,“, „“)) + “ 19″ + (if (FighterLevel > 14, „,“, „“)) + “ or 20.“, „“)}

Fighting Spirit

{if (FighterLeveL >2, max(min(floor(FighterLevel / 5),3),1) * 5, „“)}

Eldritch Knight Spellcasting

Cantrips Known

{if (FighterLevel < 10, 2, 3)}

Spells Known

{if (FighterLevel < 3, 0, 3 + min(floor(FighterLevel /4),1) + min(floor(FighterLevel /7),1) + min(floor(FighterLevel /8),1) + min(floor(FighterLevel /10),1) + min(floor(FighterLevel /11),1) + min(floor(FighterLevel /13),1) + min(floor(FighterLevel /14),1) + min(floor(FighterLevel /16),1) + min(floor(FighterLevel /19),1) + min(floor(FighterLevel /20),1))}

Spell Slots

1st:max(max(min(2, FighterLevel – 1), min(3, FighterLevel – 1), min(4, FighterLevel – 3)), 0)
2nd:max(max(min(2, FighterLevel – 5), min(3, FighterLevel – 7)), 0)
3rd:max(max(min(2, FighterLevel – 11), min(3, FighterLevel – 13)), 0)
4th:max(min(1, FighterLevel – 18),0)