Level 01: Energized Physic
Starting at 1st level, the runic energy circulating within your body enhances your vitality, your hit die changes to a d12 (with all the implications for your Max HP)
You also gain resistance to poison damage and advantage in saving throws against being poisoned.
Level 03: Spear and Shield
Beginning at 3rd level, you learned how to empower your body for close quarters fighting. Your body grows more resilient and your attacks increase in lethality.
As a bonus action you can enter an empowered state and gain the following benefits:
- Your AC becomes 13+IntelligenceMod
- Your unarmed attacks or attacks with a quarterstaff or any one handed bludgeoning weapon deal forcedamage depending on your Runic Level + your IntelligenceMod (If a weapon you are using would normally do more damage you can use either)
Runic Level | Damage Die |
---|---|
3-5 | 1d4 |
6-11 | 1d6 |
12-17 | 1d8 |
18-20 | 1d10 |
Additionally if you used your action for an attack action you can use your bonus action as another attack action.
Level 06: Spontaneous Defense
Starting at 6th level, when you are hit by an attack or miss a saving throw against a damaging spell you can use your reaction to roll your Damage Die from your „Spear and Shield“ Feature and add the result to your AC/ saving throw, empowering the Barrier around you and instantly activating your „Spear and Shield“ Feature.
The benefit remains until the start of your next turn.
You cant use this feature again until you finished a shot or long rest.
Level 10: Arcane Barrier
Starting at 10th level, your barrier shields you from magical attacks by delaying some of their potency while increasing your combat capabilities
When you take damage from a spell or magical attack you can use your reaction, reduce the damage by an amount equal to a throw of your „Spear and Shield“ Features damage die. The damage mitigated is still applied to you after combat ends (possibly knocking you out or killing you).
Additionally you can now attack twice when you take the attack action and are using a weapon descriped in your „Spear and Shield“ Feature
Level 14: Regeneration
Starting at 14th level, the Runes in your body can be forced to release their energy in order to heal you.
When you activate this feature with a action you heal for your Runic Level HP at the end of your turn for the next minute.
This regeneration is stopped if you take more damage in one turn then your Regeneration would heal.
You cant use this feature again until you finish a long rest.