Martial Arts Attack Damage
1d{4 + (min(floor(MonkLevel/5),1) * 2) + (min(floor(MonkLevel/11),1) * 2) + (min(floor(MonkLevel/17),1) * 2)} + {dexterityMod}
Ki Points
if (MonkLevel > 1, MonkLevel, 0)
Unarmored Movement
(min(floor(MonkLevel/2),1) * 10) + (min(floor(MonkLevel/6),1) * 5) + (min(floor(MonkLevel/10),1) * 5) + (min(floor(MonkLevel/14),1) * 5) + (min(floor(MonkLevel/18),1) * 5)